Mortal Kombat Deception

It’s ironic how immortal the words Mortal Kombat have become. After generations of deadly combat, gruesome fatalities, and buckets of blood, the cry of Mortalllll Kombaaaaattttttt!! has gathered gamers from around the globe to compete in a tournament for the masses. Chances are, that cry has beckoned you hither.

More than twenty kombatants wait to challenge your fighting skills in Mortal Kombat: Deception. If you’re out to master this game, read our guide, komplete with:

Kombat Tips: All the basic strategies and tips you need to get on your feet. You think fireballs will earn you wins? Think again.

Kombatants: Movelists and strategies for every character, along with special combos and fatalities you can’t find in the game.

Konquest: A full walkthrough of Deception’s Konquest mode, with tips on beating the more challenging opponents, and finding all of the unlockable characters.

Kombat Chess: Strategies to dominating in this interesting mix of Chess and Mortal Kombat.

Krypt: Know where to spend your hard-earned koins to unlock the best surprises.

  • Introduction
  • Kombat Tips
  • Control Chart
  • Netherrealm: Revisited
  • BASICS and the TRAPPED SQUARE
  • Krypt Key Locations
  • Kombatants
  • Bo’ Rai Cho
  • Nightwolf
  • Earthrealm: Shujinko’s Home Town
  • Netherrealm
  • Chaosrealm
  • Outworld
  • Orderrealm
  • Earthrealm: Revisited
  • Netherrealm: Revisited
  • Outworld: Revisited
  • Konquest
  • Noob-smoke

Kombat Tips

CONTROLSABBRV.PS2XBOX
Attack 1A1SQUAREX
Attack 2A2TRIANGLEY
Attack 3A3XA
Attack 4A4CIRCLEB
Stance SwitchSTL1L
ThrowTHR1BLACK
BlockBLR2R
Weapon GrabWGL2WHITE
Mkd 00 hr.jpg

== OFFENSE ==

Mkd 00 hr.jpg

At least half of a good Mortal Kombat game play requires an outstanding offense, but just knowing your character’s best combos won’t ensure mastery of the big O. It takes smart play and variety to keep your opponents guessing—and guessing is exactly what you want them to do.

  • Don’t rely on special moves. 
    Though each character’s special moves are pretty cool to watch, it’s not a good idea to just throw them out and hope for them to score your damage. Just about every special move will leave you vulnerable to a counter-attack (or combo) if you miss or get blocked. Check out the individual kombatant strategies for character-specific tips on when to use specials…and when not to. 

    Some characters have moves that are safer than others, while other characters have moves that should just not be used. Toy around with the special moves and see which ones have the least delay afterwards—though you still can’t rely on them to do all your dirty work, they’ll definitely be the safest and most helpful.

  • Apply pressure both high and low. 
    Almost all of your combos will start with high attacks which are easily ducked under. And while it’s important to land damaging combos, you can’t just run around throwing high attacks all day and not expect to get punished. Mix up your high attacks with low strike pokes, and find moves that will hit “mid” on opponents. Mid hits will hit a crouching opponent who is blocking, forcing your opponent to stand back up to block. When they get used to that and start standing, make use of your high attacks and throws to keep the pressure on.
  • Stay mobile. 
    Side-stepping can be both a defensive and offensive tool. Using side-steps, you’ll be able to maneuver yourself around your opponent’s attacks to line yourself up for a combo of your own. If you move only within a two-dimensional plane, you’ll have a hard time breaking through your opponent’s flurries to land an attack of your own. 

    Staying constantly on the move will also ensure that you don’t play into your opponent’s trap. Smart players will try to push you towards environmental hazards, but stay mobile and they won’t be able to.

  • Position yourself wisely. 
    The fighting arenas you’ll visit are littered with death traps and environmental hazards, and you definitely don’t want to get caught in them! Quite the opposite, of course—you want to position your opponent so that he’s in danger of getting kicked back into a dangerous environmental hazard. To do so, make sure your opponent’s back is to the hazard at all times, and pressure him to retreat. Certain characters can even use teleport moves to make this easier. Back yourself up against a hazard, and teleport behind your opponent to reverse the roles.
Mkd 00 hr.jpg

== DEFENSE ==

Mkd 00 hr.jpg

The other half of Mortal Kombat mastery is a solid defense, and that requires more than just being able to hold the block button. Here are some general tips to keeping up your defenses, but remember this classic maxim: A good offense is the best defense.

  • Block low! 
    Whether your opponent is a combo veteran or a scrubby newbie, chances are that they’re going to focus primarily on high attacks. Crouching will let you duck under all high attacks and pop back up for a counter-combo when they’ve ended their string of whiffed attacks.

  • Ration your breakers. 
    You only get three breakers per fight, and you need to make the best of them. Don’t use breakers for general defense—instead, keep them in stock until your opponent launches into a nasty juggle combo. To even further maximize their affect, save them for pivotal moments in a fight. If you’re winning running away with the round, don’t waste a breaker when your opponent scores a lucky combo. Save it for when you really need to make sure you’ve always got one when it counts.

  • Don’t get hit. 
    …Pretty much sums it up!

Konquest

Upon returning to the Netherrealm, leave the main city and follow the beam of light to Scorpion. After a somewhat lengthy dialogue with the undead hero, he’ll train you in his combat arts.

After you’re done with Scorpion, follow the next beam of light to lead Scorpion to Quan Chi. And though the fight is Scorpion’s, you’ll be in charge of commanding him to beat Quan Chi and chase him off. Use Scorpion’s best combos and tactics to take down Quan Chi, and follow the next beam of light to continue the quest.

You’ll return to the main village of the Netherrealm, where Damashi will stop you and talk to you. Continue through the portal in the center of town to return to the Nexus. After speaking with Raiden, step into the highlighted portal to revisit the Outworld.

 OUTWORLD: REVISITED ==

Follow the first light beam to meet with Kano, who’ll immediately reward your efforts with imprisonment. The next beam of light leads you to Li Mei, where you’ll teach her how to fight…as herself. After training with her, follow the next light beam to meet with Hotaru, who’ll take you back to the Orderrealm.

After being imprisoned for many years, you’ll appear in a cell among two guards. Speak to the two guards and wander about your cell until Dairou comes to free you.

Once you’re free, chase down the new light beam to find Hotaru. He’ll attempt to arrest you again—you must resist. You’ll fight him as Li Mei, which gives you a couple of decent combos to attack with (in lui he ba fa, A2, A4, ST juggle > A1, A2, A2, ST). With Hotaru defeated, grab the kamidogu behind him and make your way towards the next light beam.

Take the kamidogu to the Nexus and align it with the others. You’ll open up the final portal which leads to Edenia.

 EDENIA 

The first beam of light leads you to Kitana, who’ll tell you of an imprisoned queen you’ll need to free. Follow the second beam of light to find Tanya, and you’ll have to defeat her in kombat to get to the queen. You’ll fight her as Shujinko, giving you a ton of combos to work with (in mantis stance, F + A4, A1, A1, ST, A4, A4, F + A2, and in dan tien dao, U + A2, A1, A1).

You should be able to win the first round against Tanya fairly easily, though it’ll take a bit more smarts to finish the deal with a second round win. Play more defensively, and try to put room between you and her, letting her make the first move (and the first mistake). Wait for her to attack and make herself vulnerable before going for your combos—she’s pretty quick, and will react to your attacks if you don’t wait for her to slip-up first.

When Tanya’s defeated, step into the door to the left to meet with Sindel. After she breaks out, chase her down and Sindel will teach you her fighting style. After defeating her, Sindel will give you the sixth kamidogu. On your way back to the portal to return to the Nexus, Damashi will stop you. When he’s done yapping, continue to the Nexus.

When you enter the Nexus, Scorpion will confront you and force you to fight. As Shujinko, attack aggressively in the first round, but play defensively after you’ve won one. You’ll have to win a total of three rounds to defeat Scorpion, after which Onaga will step onto the scene and chase you away (all the way to the title screen).

Congratulations—you’ve just completed Morta Kombat: Deception‘s Konquest. However, you’re not done here yet! There are many krypt koffin keys yet to find (many of which could not be found until after completing the Konquest). For a full list of the hidden keys, along with their location, check out the krypt key locations page of our guide.

Krypt

Many of the koffins in the krypt cannot only be opened by keys that are found in the game’s Konquest mode. We’ve compiled a list of every key that can be found, along with it’s map location and coordinates. Any special conditions to make the key appear are also noted, giving you all the info you need to track down and find every key in the vast world of Mortal Kombat: Deception‘s Konquest.

KOFFINMAPCOORDINATENOTES
ABNetherrealmE-2
AFOrderrealmC-6Defeat Mokap
AMNetherrealmA-4Defeat Nightwolf
ASEarthrealmC-36:35 PM
BHEarthrealmH-64:00 AM
BIEarthrealmH-4
CCEarthrealmC-211:35 AM
CGEdeniaE-5
DAChaosrealmB-1Defeat Kabal
DBEdeniaH-11:00 PM
DDEdeniaD-86:00 PM, Monday
DIOutworldA-38:00 PM
DOOutworldH-88:00 PM
EENetherrealmH-45:30 PM
EMEdeniaF-3Defeat Raiden
EREdeniaH-512:00 PM, 1st of any month
FNEarthrealmE-2
GAEarthrealmA-34:00 AM
GCOutworldG-4
GFOrderrealmA-4
GMNetherrealmC-62:00 PM
GPEarthrealmD-5
HBEarthrealmD-19:00 AM
HJChaosrealmE-7Inside a hut
HLEarthrealmF-77:00 PM
IDEdeniaA-1Defeat Scorpion
IGNetherrealmE-8Inside a cave
INOrderrealmF-58:00 AM, inside a building
IPEarthrealmG-2Defeat Kobra
JOEdeniaF-13:00 PM, Tuesday, inside the castle double doors
JQChaosrealmA-47:00 AM
JSChaosrealmH-4
KCEdeniaC-85:00 PM, Wednesday
KGOutworldG-15:00 PM
KIEarthrealmF-3
KKEarthrealmA-812:00 AM, 16th of any month
KNEdeniaG-611:00 AM
KTEarthrealmC-412:00 PM
LFOutworldC-83:00 PM, inside a cave
MAOrderrealmE-3Defeat Raiden (after completing Konquest)
MHOutworldH-66:00 PM
MLOutworldC-3Defeat Tanya
MMChaosrealmG-88:00 AM
MOChaosrealmD-74:00 AM, inside a hut
MREarthrealmC-3Inside a hut
NDEarthrealmC-6
OBNetherrealmA-1
OFOrderrealmE-112:00 PM
OJOrderrealmH-14:00 AM
OKChaosrealmB-1Inside the cemetary
ONEarthrealmC-312:50 PM
OQOrderrealmH-5Inside a hut
OTEdeniaG-812:00 AM, Friday, talk to Rain (D-7), Jade (G-8), then Rain again
PDOutworldF-7Inside a hut
PSChaosrealmG-412:00 AM, Sunday
QIChaosrealmD-810:00 PM, inside a hut
QKChaosrealmF-79:30 AM
QPNetherrealmA-8
REEarthrealmF-61:00 PM
RMEarthrealmF-87:00 PM
RTEarthrealmD-46:30 PM
SAEarthrealmC-412:00 PM
SCEarthrealmA-61:30 PM
SEOrderrealmG-59:00 PM
SHEarthrealmH-21:00 PM
SJNetherrealmD-13:00 AM
SQOrderrealmD-49:00 AM
TBOutworldF-85:00 PM, defeat man with no shirt
TEOrderrealmA-57:00 AM, defeat Li Mei
TLNetherrealmD-8
TREarthrealmG-49:30 PM
TTEdeniaF-4Inside a hut

Many of the koffins in the krypt cannot only be opened by keys that are found in the game’s Konquest mode. We’ve compiled a list of every key that can be found, along with it’s map location and coordinates. Any special conditions to make the key appear are also noted, giving you all the info you need to track down and find every key in the vast world of Mortal Kombat: Deception‘s Konquest.

KOFFINMAPCOORDINATENOTES
DAChaosrealmB-1Defeat Kabal
HJChaosrealmE-7Inside a hut
JQChaosrealmA-47:00 AM
JSChaosrealmH-4
MMChaosrealmG-88:00 AM
MOChaosrealmD-74:00 AM, inside a hut
OKChaosrealmB-1Inside the cemetary
PSChaosrealmG-412:00 AM, Sunday
QIChaosrealmD-810:00 PM, inside a hut
QKChaosrealmF-79:30 AM
ASEarthrealmC-36:35 PM
BHEarthrealmH-64:00 AM
BIEarthrealmH-4
CCEarthrealmC-211:35 AM
FNEarthrealmE-2
GAEarthrealmA-34:00 AM
GPEarthrealmD-5
HBEarthrealmD-19:00 AM
HLEarthrealmF-77:00 PM
IPEarthrealmG-2Defeat Kobra
KIEarthrealmF-3
KKEarthrealmA-812:00 AM, 16th of any month
KTEarthrealmC-412:00 PM
MREarthrealmC-3Inside a hut
NDEarthrealmC-6
ONEarthrealmC-312:50 PM
REEarthrealmF-61:00 PM
RMEarthrealmF-87:00 PM
RTEarthrealmD-46:30 PM
SAEarthrealmC-412:00 PM
SCEarthrealmA-61:30 PM
SHEarthrealmH-21:00 PM
TREarthrealmG-49:30 PM
CGEdeniaE-5
DBEdeniaH-11:00 PM
DDEdeniaD-86:00 PM, Monday
EMEdeniaF-3Defeat Raiden
EREdeniaH-512:00 PM, 1st of any month
IDEdeniaA-1Defeat Scorpion
JOEdeniaF-13:00 PM, Tuesday, inside the castle double doors
KCEdeniaC-85:00 PM, Wednesday
KNEdeniaG-611:00 AM
OTEdeniaG-812:00 AM, Friday, talk to Rain (D-7), Jade (G-8), then Rain again
TTEdeniaF-4Inside a hut
ABNetherrealmE-2
AMNetherrealmA-4Defeat Nightwolf
EENetherrealmH-45:30 PM
GMNetherrealmC-62:00 PM
IGNetherrealmE-8Inside a cave
OBNetherrealmA-1
QPNetherrealmA-8
SJNetherrealmD-13:00 AM
TLNetherrealmD-8
AFOrderrealmC-6Defeat Mokap
GFOrderrealmA-4
INOrderrealmF-58:00 AM, inside a building
MAOrderrealmE-3Defeat Raiden (after completing Konquest)
OFOrderrealmE-112:00 PM
OJOrderrealmH-14:00 AM
OQOrderrealmH-5Inside a hut
SEOrderrealmG-59:00 PM
SQOrderrealmD-49:00 AM
TEOrderrealmA-57:00 AM, defeat Li Mei
DIOutworldA-38:00 PM
DOOutworldH-88:00 PM
GCOutworldG-4
KGOutworldG-15:00 PM
LFOutworldC-83:00 PM, inside a cave
MHOutworldH-66:00 PM
MLOutworldC-3Defeat Tanya
PDOutworldF-7Inside a hut
TBOutworldF-85:00 PM, defeat man with no shirt

Leave a Reply

Your email address will not be published. Required fields are marked *